

If I have clothing items with high smoothing or collision iterations, I usually turn mesh smoothing off while testing and tweaking poses. In the case of mesh smoothing, additional calculations need to be made when our figure pose is changed, which can significantly slow down direct manipulation posing controls. Therefore, we only want to only include it as necessary. Note however, that adding this mesh function will require additional calculations, which may slow down navigation and increase render time. To apply mesh smoothing and collision detection to an object, we simply select Apply Smoothing Modifier from the top of the drop down menu. We want to mouse over the Edit option, which will open up even more object feature options. Click the the button with a triangle and some lines on the top left of the Scene panel (highlighted to the right).Select the object that we want to add mesh smoothing to.In this case, we can add the Mesh Smoothing function from within Daz Studio. However, for older pieces of clothing, it may not be present. Most new clothing items already come with the Mesh Smoothing feature included. How to add the Mesh Smoothing functionality. Next, we select our clothing top (JG_Top), and then click on the Parameters tab, which is right below the Scene tab. To get to this function, we access our clothing parameters.įor example, in the screen-shot below, we have added some hair and clothing to our Olympia 6 figure. In Daz Studio, we can address this thorny issue by using their collision detection function. For example, if our figure’s toe is poking through her boots, we may turn off the visibility of her entire foot. Another technique is to make a body part that is fully covered, invisible. In the past, we deal with this issue by manually adjusting or enlarging various parts of our wardrobe. Similar poke through issues can also occur with hair and head-wear. In addition, when a figure is wearing multiple layers of clothing, an inner shirt may poke through an outer vest or belt. One common problem in 3D-posing software is that depending on pose, the body of our figure may sometimes poke through her clothing.
